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Monday, June 2, 2008

Blog address has changed...come follow us

Hi there, Since our name change, we have wanted to make sure that we changed the blog address as well. Please follow the link to the new site and enjoy the exciting events and posts of Ballet Pixelle.

http://balletpixelle.blogspot.com/


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Saturday, May 31, 2008

Ballet Pixelle (formerly Second LIfe Ballet)



BALLET PIXELLE (FORMERLY SECOND LIFE BALLET) PREMIERES "SHUZENJI", A NEW ORIGINAL BALLET
Second Life -- May 28, 2008
Ballet Pixelle (formerly Second Life Ballet) will premiere its latest work “Shuzenji” on June 1, 2008 . Ballet Pixelle is the only performing ballet company in the virtual global community Second Life. “As artistic director of the Company since its inception, I have enormous pride in Ballet Pixelle. Our goal is to investigate and explore the interaction and intersection of physical and virtual dance. We are excited to celebrate the future of dance. We are dancing into the digital future.”


Set in Edo-era Japan, “Shuzenji” tells the story of two lovers, Sakura and Tokai, who are separated from each other when Tokai is murdered at the shrine of Shuzenji by jealous Oirans, or courtesans. Because of his violent death, Tokai becomes a Yurei, a spirit who is trapped at the place where his life was taken. However, the faithful Sakura continues to search for Tokai at the shrine, and because of her enduring love, Tokai's spirit is freed. Not wanting to lose Tokai a second time, Sakura commits suicide and joins him in the spirit world, where they are never to be parted again.
“Shuzenji” is an original work created by Ballet Pixelle (formerly Second Life Ballet) founder and director, Inarra Saarinen, with music by the popular Japanese composer Solary Clary. Lavish costumes and sets inspired by the simplicity associated with Japanese art and architecture recreate a timeless Japan on the Ballet Pixelle theater stage.
Members of Ballet Pixelle come together from all over the world, Japan, Europe, and North America. Animations are created by Inarra Saarinen and put into dance phrases. There are no artifical synchronizing devices and the dancers truly perform dancing with each other and the music. Each performance is truly live and unique, and takes advantage of the characteristics of Second Life to extend the art of the ballet in new directions. “Shuzenji” is the fifth and newest ballet in the Ballet Pixelle (formerly Second Life Ballet) repertoire. Come see it and participate in this innovative artform.
Performances take place on Wednesday and Sundays at 5:00pm SLT at the Ballet Pixelle Theater, IBM 10 (12, 191,210).
For More Information
For more information on Ballet Pixelle, search for the group "Ballet Pixelle" in Second Life and join the group to receive notices of all performances, auditions, newsletters, and other news and invitations.
For Ballet Pixelle work done under the name Second Life Ballet, see the web site slballet.org and the blog slballet.blogspot.com. Machinimas (videos) and information on previous ballets, information on auditions, current Company members bios and photos, newsletters, press and reviews, etc are available on these sites.


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Tuesday, April 22, 2008

What an amazing experience

WOW!!! That is all I can say regarding the Real Life collabaration we did with Indiana University. If you would like to read about please look at the previous post. I just wanted to add a couple of pics that were taken to share with you. I alsowant to say thank you to all that were involved for making this a historic event that all of us will never forget.




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Monday, April 21, 2008

Ballet goes Real Life with Indiana University Collabaration!



"Phylogeny" is an original ballet presented with live original music in collaboration with Indiana University/Purdue University, Indianapolis.

Premiere April 22, 2008.
Animations & Choreography by Inarra Saarinen

Music composed by Douglas Anderson and performed live by IUPUI Telematics Ensemble, Scott Deal conducting

Costumes designed by SavannahAnn McClean, SpiritAvatars by Jakkal DingoSet designed by Inarra Saarinen

Set build by Tik Merlin and Mark Cassini

Synopsis:
It is the beginning of time. We see beings fly and soar in the air and crawl and tumble on the ground. They are not animals, but humans. Then, as their dance and the mysterious music continues, they transform into bears. Then the bears transform into dragons. Who has evolved from whom? A different view of who was first and phylogeny -- the development of the species.
The Place
The universe.
The Time
The beginning.

The Dancers:
Amelie Dibou (Washington, DC)

Deyna Broek (California)

Neena Botanical (New York City)

Pyper Dollinger (Florida)

Tatiana Kurri (Califorrnia)

Tik Merlin (Portugal)

Vivienne Darcy (Colorado)

The Crew:
Espresso Saarinen (Tokyo), roadie

Halden Beaumont (Portugal), machinimatographer

Mariel Voyunicef (Mexico City), photographer

Willis Cassini (Washington DC), sound engineer
Mark Cassini (Minneapolis), Master of Ceremonies
Inarra Saarinen (Tokyo), DirectorFounder and Artistic DirectorSecond Life Ballet
Thanks to IBM for hosting us in our Second Life Ballet Theatre.
Special thanks to Kristin Story (Maya Debevec) and Scott Deal of Indiana University/Purdue University, Indianapolis and the other artists and techs there for asking us to join in this exciting venture!
Second Life Ballet is a dance company that is exploring the intersection of virtual and physical dance in a virtual world called Second Life
slballet.org

slballet.blogspot.com

YouTube search "Olmannen"


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Monday, March 17, 2008

HAPPY ST. PATRICK'S DAY!


This is our lovely Amelie dancing the jig and wishing all of you a Happy St. Patrick's Day for Second Life Ballet!


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Wednesday, March 5, 2008

Re-Opening of Olmannen!


As we prepare for our next ballet we have decided to re-open our first ballet "Olmannen." It is such a wonderful story of love, loss and finding each other again.


"Olmannen", an original three-act story ballet, was Second Life Ballet's first production and played to a packed SIM. Original animations and choreography and original music were created.
"Olmannen" is the story of a couple in love, how evil in many forms can divide, and how true love can overcome. It is the story of souls fighting for love. Centuries ago, Namon agreed to become a Devang to save his one true love, Seraphette, from evil. Namon has waited centuries for her soul to be reborn to reclaim their love. But now that she is reincarnated, Seraphette has changed. Can Namon still love the new Seraphette? Can Seraphette possibly accept the love of Namon, a creature of the Overworld?


Come find out at IBM10 on Wednesday's and Sundays at 5pm SL through the month of March. We would love to see you there.



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Monday, February 11, 2008

Interview with Director Inarra Saarinen

by Venessa Paech


Arts HubWednesday, July 11, 2007

My major goal is to see if a new virtual ballet vocabulary and aesthetic can be created.

All you professional dancers out there, imagine a world where you could turn a jete' into a mid-air pirouette, where you could do a slow motion backflip, extend a develope' into levitation - without straining a muscle!
Legendary US choreographer Bob Fosse talked about redefining the language of our bodies, and most would agree, he did. The founder and Artistic Director of Second Life Ballet, an Avatar named Inarra Saarinen, is on a similar mission, inside popular online world Second Life.

Inarra is a real life (RL) professional dancer and choreographer who has worked across forms and styles for many years. She holds an MFA in dance and has trained with the acclaimed Joffrey Ballet. She has also worked with the Miami City Ballet, Los Angeles Ballet, Concert Ballet of California, Long Island Dance Theatre, Momentum Dance Company, Stephen Koplowitz and Dancers, Impulse Theatre and Dance, as well as working in Japan, television and film. By any yardstick, she's had a very successful career as a practitioner. So what next? Time to conquer another universe!

Under Inarra's wing, the groundbreaking Second Life Ballet has gone from strength to strength. The 200 plus group works in a specially designed virtual theatre that holds 80 avatars. Inarra choreographs, directs, write the narrative and creates animations. SL Ballet uses original music - their most recent from resident composer Alazarin Mondrian.
Audiences pack the house with regularity; a mix of SL locals curious about the cultural delicacies of their neighborhood, and RL creatives and academics fascinated with Inarra's work.

I asked her a few questions about what it's like to rewrite bodily physics.Every dancer I've ever met has said that they longed to shake the boundaries of gravity -- to fly, hover, etc.

You are actually doing this. How does it "feel"?
Better to ask my dancers this one, but it is very freeing, as you would expect. Perhaps the most exhilarating is 1) the ability to finally be able to do those perfects leaps and turns that you worked on your whole life and 2) be able to do it all without pain and effort!

There is a near complete lack of physical boundaries in SL. Do you impose any parameters on your work - and if so, why?
I distinctly add some physical boundaries. I plan to be able to set our ballets on RL companies and have an interaction between RL and SL -- either streaming RL into SL to interact and/or vice versa.

How does working in-world affect your creative process?
SL allows me to open up my creative process. When I realized, for example, that I could use movement plus SL attributes to transform the beautiful young girl into an old woman during turns to the ground I was very excited!

I notice you still perform in traditional theatrical settings -- a proscenium arch, a stage, etc. Was it your choice to inhabit this sort of space for your work? If so, why the choice to import real world conventions? Do you have plans for more "impossible" performance experiments, such as dancing in mid-air, over the SL sea?
I am interested in exploring the intersection of physical and virtual movement -- not copy RL in SL (no Swan Lake or Nutcracker -- although flying swans and the doll transforming into a prince are tempting :-) or simply free-floating SL. Using the traditional theatre setting was a place to start and also to begin an audience recruitment process (hearing "ballet" would bring in a dance/art audience and I wanted to start off with a more RL setting -- I plan for this to evolve).

What are your overall creative goals for the company? Are you happy to let it evolve organically or do you have concrete things you wish to achieve and explore?
Both. I am interested in exploring the intersection of physical and virtual movement -- not copy RL in SL or or create free-floating SL with no use of any standard movement or constraints.My major goal is to see if a new virtual ballet vocabulary and aesthetic can be created. I also plan to be able to set our ballets on RL companies and have an interaction between RL and SL as well -- either streaming RL into SL to interact and/or vice versa. But I am also working organically ballet by ballet, working with my dancers and other collaborators -- including my roadies!

How do dancers join the company? Do you impose any specific criteria/requirements when selecting your Avatar troupe?
In the beginning, it was difficult to get dancers; now I am beseiged because many people have seen our performances and are excited about getting involved. I acutally send out Call for Audition notices throught the SL group "Second Life Ballet" and then audition people. I look for timing, the ability to move your avatar in space, and some dance or stage knowledge or the ability to learn it. And more importantly, an understanding and agreement of the dedication and time it takes! In the past, dancers rehearsed twice a week for 2 hours each time plus private coaching for 4 months.

Anyone can join the group "Second Life Ballet" and it is free. We welcome audience members, composers, sound managers, costume designers, set designers and rezzers (changing the sets), artists, and so on.

What do you think appeals to artists and creatives about SL?
There is no need for physical spaces and their constraints, there is the ability to perform with and for people all over the world, and you belong to a global artistic community with the possibility of increased collaborations. For me, it was also the ability to choreograph again with technically adept dancers when I am now living in a remote area where RL dancers are not an option.

What are your impressions of the cultural landscape in Second Life?
Creative life has been limited and is still not really the cultural landscape one would expect in virtual world like SL. People tend to recreate RL a great deal -- suburban homes on land, typical mall clothing. It is growing, especially as artists start to work together more.

In many ways SL has hit "mainstream", leading to a rise in visitors and users. What does an influx of newbies mean to you and Second Life Ballet?
I feel that newbies tend to be more interested about the arts, so there are more audience members and more potential dancers and collaborators. They tend to not know what to "do" in SL and are excited about going to an event that is virtual ballet (not gambling or sex and we get a lot of older avatars that are bored with that and are joining us).

What would you tell a real world dancer curious about Second Life and the ability to move in that space?Join Second Life Ballet!For more on Second Life Ballet, visit http://www.slballet.org/

Venessa Paech
Venessa Paech has worked as an actor, producer, choreographer, director and writer in the NT and VIC. She earned her BFA in Theatre from New York University (Tisch School of the Arts), and after basing in Manhattan for a bit, returned home for more arts-shaped adventures. She served on the Steering Committee and Board of Australian Musicals Development Inc., the Executive Committee of the Green Room Awards Association and the Academic Advisory Board for the Wrirting Department of Deakin University. Venessa is Editor and Social Media Manager of Arts Hub Australia and the Founder and Editor of Geek Illustrated (www.geekillustrated.com

copied from art hub by permission of Vanessa Peach..Thank you


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Tuesday, February 5, 2008

February Interview with Pyper Dollinger




Pyper Dollinger is a dancer and Wardrobe Mistress for the SL Ballet. Kaia Blachere had the opportunity to interview her and here is what we found out....


Q1: Why did you decide to join Second Life Ballet as a dancer?
Pyper Dollinger: I was so excited to hear that there was a ballet company in SL. I immediately imd Inarra when I found it in search and asked if I could join. Luckily there were auditions the next week. So I took that as being a sign. My love for dance in RL will always be in my blood and what more than to be able to carry it over into a new life.

Q2: How long have you been a dancer?
PD: I have been an SL dancer for 5 months now and a RL dancer for 26 years.
Q3: What's it like to be back stage before a performance? Are you nervous? Excited?
PD: Oh wow...It is always excitement, anticipation, nervousness. Of course lag doesn't help with that...hehe...In Sl like RL you never know what is going to happen. Just the feeling of when the curtain opens and you see all the people. I take a deep breath and say "here we go"....

Q4: How much training do you have to put in to prepare for a new performance?
PD: Well, we did the Nut in a month and a half. When we are working on a new show we usually rehearse 3 days a week for 2 hours each time. Once we open and we feel comfortable it narrows down to about 1-2 times a week for a run through and questions. WE have been rehearsing the next ballet for almost a month now and Inarra has been wonderful about time.

Q5: You work solely with gestures and original animations - no poseballs - how many different ones would you use in an average performance?
PD: Well, on average there is usually probably 10-12 gestures. Sometimes more, sometimes less. We do work together and work off of the music and one another to keep together as best as we can.

Q6: Do you have a special system for remembering which gesture follows which movement or is it just from memory?
PD: The gestures are usually numbered with a code name for us to remember. Once you get to know the dance and the movements along with the music it comes from memory.

Q7: You're also Second Life Ballet's Costume Mistress, can you tell us what that entails?
PD: It entails me keeping track of the costumes. Collabarating with Inarra on what costumes to wear whether it be shoes or hair or the costume itself. Contacting the designers to see if we can possibly get deals since we have a mass number. Sometimes this can take time, especially if it is a ballet that has hair, shoes, costume x 3 Acts....But I enjoy it and for the most part the designers have been wonderful. We give them a great plug in our playbill which everyone that views the performance will see.
I also do the SL Ballet blog to keep up with current SLballet events. Our videos, dancers headshots, up to date pics, and a calendar for all to see when our performances are.


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Monday, January 28, 2008

Final Week of "The Nut"

As we enter our last performance of "The Nut" on Wednesday, January 30 at 5SL, we would like to thank everyone who has come to support our love of dance. We hope you have enjoyed our holiday adaptation of the "The Nutcracker." The dancers have discussed it and have all decided that we are really going to miss it. Please don't miss the last performance if you haven't gotten a chance to see the magic and beauty of this show.

I will have a highlight of what is in the future for the SL Ballet later this week. Stay tuned!!


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Sunday, December 30, 2007


We are just starting this blog for all of our wonderful Second Life Ballet fans, but we thought we would begin by saying thank you so much for supporting us! We do this all for you and enjoy every minute of it. We will be keeping this blog up to date with pictures, information of Company doings, and interviews of the dancers for all of you.

As we now move into the start of our third week of doing"The Nut", we are so thrilled that we are still packing the house. "The Nut" is our 3-act story ballet of the beloved holiday classic, "The Nutcracker". Inarra Saarinen, Artistic Director, has done an amazing job of putting her creative wonders into this ballet. She sees the vision and runs with it and comes up with such beautfiul work every time.

Please join us on Sundays, Wednesdays, and Fridays at 5pm SLT to see Clara find her Nutcracker prince and dream of Arabians, a Russian dancer, and beautiful snowflakes as they come alive. Is it truly a dream? Share "The Nut" with us to start off 2008; the production will continue through January.



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